Blender tutorial: Model a kettlebell using modifiers (subdivision, mirror), inset, bevel, and bridge edge loops. Learn efficient node-based texturing with Node Wrangler, Cycles/Eevee rendering, and GPU acceleration. Submit your render for feedback! This segment introduces the first project, a kettlebell modeling assignment, emphasizing practical application for better information retention. It also clearly explains the assignment's submission process and provides links to relevant resources. This segment introduces PureRef, a free reference image software, highlighting its features like drag-and-drop functionality, zoom capabilities, and drawing tools. The presenter explains how the software aids in analyzing reference images for modeling. The instructor discusses the initial approach of using a UV sphere and its limitations, showcasing how the high number of triangles at the top can lead to pinching and artifacts during subdivision modeling. This section highlights the importance of considering model topology early in the process. This segment introduces the concept of modifiers in Blender, contrasting destructive and procedural workflows. It explains how modifiers allow for non-destructive editing, enabling changes on the fly and the ability to revert or apply changes as needed. This segment provides a detailed explanation of the Subdivision Surface modifier, demonstrating its functionality in smoothing surfaces. It illustrates the differences between viewport and render subdivisions and explains the benefits of using quads for smoother results in subdivision modeling. This segment highlights the importance of modifier order in Blender, showing how the placement of the subdivision modifier relative to the mirror modifier affects the final result. It explains how to adjust the order to avoid unwanted seams and achieve a smooth, symmetrical model.This segment explains how to control the smoothing effect of the subdivision modifier by adding bracing edge loops. It demonstrates the inset tool to create these loops and the process of deleting faces to achieve the desired shape, using techniques from previous videos. This segment demonstrates the efficient use of Blender's mirror modifier to duplicate modeling efforts, cutting a sphere in half and automatically mirroring changes to the other half. It also covers selecting vertices in x-ray mode and using different selection methods for faces. This segment demonstrates how to duplicate and precisely align edge loops using Blender's snapping tools to prepare for bridging operations. It explains the process of duplicating, rotating, scaling, and snapping vertices to create perfectly aligned loops for the next step in modeling. This segment showcases the iterative process of adjusting vertices and edge loops to refine the model's shape, ensuring a clean and visually appealing silhouette. The presenter demonstrates techniques for manipulating geometry to achieve a desired aesthetic, highlighting the importance of considering the overall form. This segment shows how to enable and utilize the Loop Tools add-on in Blender to efficiently create circular shapes from selected edges. It explains the process of installing add-ons in Blender and demonstrates the convenience of using Loop Tools' Circle function compared to other methods. The segment also explains flat vs smooth shading. The presenter efficiently creates symmetrical elements of the model by using the mirror modifier. This segment demonstrates a time-saving technique for creating mirrored geometry, enhancing workflow efficiency in 3D modeling. This segment introduces the use of high dynamic range images (HDRIs) for realistic lighting in Blender. The presenter explains how to download and implement HDRIs to create more immersive and visually appealing renders, improving the overall quality of the final product.