This segment introduces a unifying definition that simplifies the derivation of price of anarchy bounds, showcasing its application in proving bounds on coarse correlated equilibria—the most challenging type of equilibria to analyze. The speaker highlights the definition's origins and its broader implications for the field. A new definition, "smooth games," unifies price of anarchy analyses. This definition, born from a CS class, yields bounds for the broadest equilibrium class (coarse correlated equilibria) by analyzing a game's inherent properties, demonstrated through examples of selfish routing and location games. Smoothness implies that even with relaxed equilibrium conditions, the price of anarchy degrades gracefully. This segment details the step-by-step process of a price of anarchy proof for atomic selfish routing games with affine cost functions. The speaker emphasizes the crucial role of the Nash equilibrium hypothesis and how it's used to derive inequalities, ultimately leading to an upper bound on the equilibrium cost. This segment introduces a novel application domain for price of anarchy analysis: location games. The speaker clearly defines the game's components—players, strategies, and payoffs—using examples to illustrate the concepts of location choices, market values, and service costs. The segment sets the stage for a new price of anarchy analysis. This segment defines surplus maximization within the context of location games, explaining how surplus is calculated as the difference between the total value provided to markets and the total costs incurred. The speaker uses examples to illustrate surplus calculations in different game outcomes, clarifying the concept for viewers. This segment presents a theorem by VAA stating that every Nash equilibrium in a location game captures at least 50% of the surplus. The speaker emphasizes the theorem's tightness and its implications for understanding the efficiency of Nash equilibria in these games. The segment concludes by outlining the key properties needed to prove the bound. This segment details three key properties of location games: the total payoff is at most the surplus; a seller's payoff equals the extra surplus their location provides; and the welfare function is submodular. The explanation clarifies how these properties relate to revenue extraction and the overall system's efficiency.This segment provides a concise proof demonstrating that a seller's payoff in a location game is precisely the additional surplus generated by their presence. The step-by-step reasoning clarifies the relationship between individual gains and overall system efficiency.This segment defines submodularity as a form of diminishing returns and explains why it holds true in location games. The explanation connects submodularity to the changes in surplus when adding new locations, highlighting the decreasing marginal value of additional locations. This segment outlines the first two steps in proving Vetta's theorem, which states that Nash equilibria in location games capture at least half of the optimal surplus. It uses the Nash equilibrium hypothesis and sums the players' payoffs to establish a foundation for the subsequent steps. This segment focuses on the crucial disentanglement step in the proof of Vetta's theorem. It explains how to manipulate the entangled term (a combination of equilibrium and optimal solutions) using submodularity to relate it to the surplus of the equilibrium and optimal solutions.This segment completes the proof of Vetta's theorem by showing how the disentangled term leads to the conclusion that the price of anarchy (the ratio of equilibrium surplus to optimal surplus) is at least 1/2. The segment also discusses the broader implications of this result and its connection to smooth games. This segment explains the concept of smoothness in the context of atomic selfish routing networks, highlighting how the proof of the price of anarchy (5/2) for these networks implicitly demonstrates smoothness with specific parameters (5/3 and 1/3). The speaker emphasizes that the disentanglement argument used in the proof is purely algebraic and holds for all pairs of outcomes, not just equilibrium solutions, making the smoothness property more general and applicable. This segment introduces a hierarchy of equilibrium concepts, from pure strategy Nash equilibria to mixed strategy Nash equilibria, correlated equilibria, and finally, course correlated equilibria. The speaker explains that course correlated equilibria, being the most permissive, are a more plausible prediction of real-world game outcomes, despite being a weaker prediction. The definition of course correlated equilibria is provided, emphasizing its broader applicability compared to other equilibrium concepts. This segment connects the concept of smoothness to price of anarchy bounds. The speaker explains that if a game is smooth, the price of anarchy bounds derived for pure Nash equilibria automatically extend to course correlated equilibria. This is illustrated with examples from selfish routing and location games, showing how previously established bounds unexpectedly hold for the much larger set of course correlated equilibria. This segment discusses approximate pure strategy Nash equilibria in smooth games. The speaker explains how the price of anarchy bound degrades gracefully as the equilibrium condition is relaxed, providing a formula that quantifies this degradation. The segment highlights that even with approximate equilibria, meaningful bounds can still be obtained in smooth games, demonstrating the robustness of the smoothness property. This segment presents a proof demonstrating that in smooth cost minimization games, the price of anarchy bound extends to course correlated equilibria. The speaker meticulously walks through the proof, leveraging the smoothness property and the definition of course correlated equilibria to derive the upper bound on the expected cost of a course correlated equilibrium. The key insight is that the disentanglement inequality applies to all outcomes, not just equilibria, making the proof robust.